Tejas ShroffXR Design Analysis: The Beautiful Simplicity of Land’s EndLearn about one of the most memorable VR titles and understand how it’s simple design radically enhances the end user experienceJun 11, 2021Jun 11, 2021
Tejas ShroffXR Design Analysis: Pistol Whip’s Aggressive and Chaotic GunplayAn analysis on the design of Pistol Whip’s gunplay and how it encourages the player to take part it its chaotic and aggressive tone.Apr 18, 2021Apr 18, 2021
Tejas ShroffReflecting on My First Ever Reality Virtually HackathonNote: This article was first published on March 17th, 2018Apr 18, 2021Apr 18, 2021
Tejas ShroffThe Lessons of Simplicity, Priority, and LearningThe past few weeks has been unproductive, so I delve into why this was the case, and what I can learn moving forward.Sep 13, 2017Sep 13, 2017
Tejas ShroffVR Puzzler Development & DocumentationRead my development process for designing, user testing, and polishing this Google Cardboard project for my Udacity VR Nanodegree.Sep 11, 2017Sep 11, 2017
Tejas ShroffDeveloping and Implementing a Custom Built Locomotion MethodJourney through my progress from building a simple bow and arrow prototype to an immersive virtual reality horror experience.Sep 6, 2017Sep 6, 2017
Tejas ShroffI Participated in the GameMaker’s ToolKit Game JamRead my process for build a concept, iterating on my design, and creating a dynamic world for the GameMakers ToolKit 3-day Game Jam.Sep 5, 2017Sep 5, 2017
Tejas ShroffDeveloping a Custom VR Paint AppUsing a few tutorials I managed to create a custom paint VR app. Read about my development process, and try to app for yourself!Sep 3, 20173Sep 3, 20173
Tejas ShroffMixing Combat, Movement, and Story in ‘Raw Data’After playing the virtual reality game Raw Data, hear my thoughts on what does and does not work in this unique wave shooter.Sep 1, 2017Sep 1, 2017